![]() Together, these changes make sea planes an option, though it is still perhaps not as viable an option as it is in the non-pixel world. Squad has added in depth-based achievement tracking, allowing for presumably new contracts to explore the depths of the sea as well as the expanses of space. In addition to reworking the physics of water so that you can actually land on it at a reasonable speed and survive, buoyancy has been completely reworked. The physics of landing on water is no longer an out of control one-way ticket to death and destruction either. This will cause parts to explode in a more predictable and logical pattern. Parts will now have a core temperature in addition to a skin temperature. Speaking of out of control, the thermodynamics model has been reworked again. A new rocket engine called the ‘Vector’ adds an extreme gimbal range to the lineup of available parts, allowing players to create very maneuverable rockets, or even some off-center center of gravity rockets that don’t spiral out of control. If the new jets don’t strike your fancy, or you are just fond of some of your older designs, the ‘Wheesly’ and ‘Whiplash’ engines sport new models. Making small fighters is even more fun, even if they still aren’t practical in the vanilla game. The Mk1 external and IVA environment look drastically different, alongside other remodels to Mk1 parts, plus a new look for the Aerospike engine. Several other parts got a rather extensive makeover. Also pictured: ‘Goliath’ turbofans and the new MK3 Cargo Ramp No longer a watery grave, it is still a last resort kind of landing spot. A small air intake and small liquid fuel tank that are also included with this update, making for practical miniature probe core planes, or even a jet-powered wingsuit for players wishing to emulate Jetman or even Rocketeer with their Kerbals. The ‘Juno’ 0.625m engine heralds a new set of parts for smaller planes. The ‘Goliath’ also features thrust-reversal (much like its real-life counterpart), giving more braking options for the budding cargo or passenger plane tycoon. ![]() Appropriately named, the ‘Goliath’ engine emulates many airliner-style turbofan engines, sacrificing speed for superior fuel efficiency and lift capability. Players looking to build extremely agile aircraft should give a close look at the ‘Panther’ its unmatched thrust-vectoring range allows otherwise unremarkable jets to dance across the sky. Switching between modes works much like the dual-mode SABRE engines, minus the rocket part requiring oxidizer. ![]() The ‘Panther’ engine allows players to engage an afterburner to get a sizable boost in power for a disproportionate loss of fuel economy. ![]() Each one has their own special place in the update.įull afterburner can get an aircraft moving. 625m jet named ‘Juno’, the super maneuverable 1m afterburning ‘Panther’ and a ‘Goliath’ 2.5m underslung turbofan. Jet Engines received a lot of love with three brand new models: a small. The patch notes can be found of the second page, but there are several very important features that bear talking about individually.įirst up in the rather diminutive 24 megabyte download, and my favorite part of every update so far, we have a variety of new parts alongside the reworking of several old parts. Rather than wait, the players were treated to a small(er) release, as Squad wanted to share some of the features that were ready. However, the transition to 1.1 has taken a bit longer than they had anticipated. The 1.1 update will bring the game to Unity 5, include 64 bit support, and add multithreaded physics calculations. Many of the features have been covered in a fantastic video by Scott Manley, friend of TMC and space game aficionado, in a preview video embedded below.Īfter the release of 1.0.4, Squad had talked about the next update being version 1.1. With new parts, contract updates, more than a few changes to physics, and about 100 bug fixes, the just released version 1.0.5 update to Kerbal Space Program is more than ample proof that Squad is far from done with Kerbal Space Program.
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